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	<title>Comments on: Introducing ValhallaShimmer</title>
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	<link>http://valhalladsp.wordpress.com/2010/08/30/introducing-valhallashimmer/</link>
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		<title>By: David Kampmann</title>
		<link>http://valhalladsp.wordpress.com/2010/08/30/introducing-valhallashimmer/#comment-529</link>
		<dc:creator><![CDATA[David Kampmann]]></dc:creator>
		<pubDate>Fri, 19 Nov 2010 14:45:46 +0000</pubDate>
		<guid isPermaLink="false">http://valhalladsp.wordpress.com/?p=471#comment-529</guid>
		<description><![CDATA[I have an acoustic guitar track (dropped D) playing in my cans as I write this. I&#039;m overjoyed! This is the sound of the ethers, the very sound I&#039;ve always sought after in synths, but never found. It spreads and blossoms from the original signal in a very compelling and musical way. It&#039;s like looking right up int an endless blue sky on a summer afternoon. You can bet I&#039;ll be using this.

Excellent work, thank you.]]></description>
		<content:encoded><![CDATA[<p>I have an acoustic guitar track (dropped D) playing in my cans as I write this. I&#8217;m overjoyed! This is the sound of the ethers, the very sound I&#8217;ve always sought after in synths, but never found. It spreads and blossoms from the original signal in a very compelling and musical way. It&#8217;s like looking right up int an endless blue sky on a summer afternoon. You can bet I&#8217;ll be using this.</p>
<p>Excellent work, thank you.</p>
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		<title>By: John Koranek</title>
		<link>http://valhalladsp.wordpress.com/2010/08/30/introducing-valhallashimmer/#comment-488</link>
		<dc:creator><![CDATA[John Koranek]]></dc:creator>
		<pubDate>Fri, 08 Oct 2010 23:55:04 +0000</pubDate>
		<guid isPermaLink="false">http://valhalladsp.wordpress.com/?p=471#comment-488</guid>
		<description><![CDATA[So I tried the demo and went Damn! that&#039;s exactly what Ive trying to get at through so many combinations of delays and echos.  Running a Rhodes piano through it and I&#039;m in heaven.  Also stacked instances in series for some beautiful tones.  Thanks - waiting patiently (alright, a little impatiently just because I want to be interrupt free) for the download link to the full version.]]></description>
		<content:encoded><![CDATA[<p>So I tried the demo and went Damn! that&#8217;s exactly what Ive trying to get at through so many combinations of delays and echos.  Running a Rhodes piano through it and I&#8217;m in heaven.  Also stacked instances in series for some beautiful tones.  Thanks &#8211; waiting patiently (alright, a little impatiently just because I want to be interrupt free) for the download link to the full version.</p>
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		<title>By: Chuck Zwicky</title>
		<link>http://valhalladsp.wordpress.com/2010/08/30/introducing-valhallashimmer/#comment-487</link>
		<dc:creator><![CDATA[Chuck Zwicky]]></dc:creator>
		<pubDate>Fri, 08 Oct 2010 22:10:04 +0000</pubDate>
		<guid isPermaLink="false">http://valhalladsp.wordpress.com/?p=471#comment-487</guid>
		<description><![CDATA[Valhalla have really done something very rare indeed... the Valhalla &quot;Shimmer&quot; is truly enigmatic, it is perplexing, curious and very very compelling. In a world of &#039;me too&#039; plugins and endless nostalgia driven plugins you have created something seemingly simply but inadvertently versatile... Oh and for us &quot;Eno Heads&quot; out there is does the 1983 &quot;Apollo&quot; thing very well..  ;-)]]></description>
		<content:encoded><![CDATA[<p>Valhalla have really done something very rare indeed&#8230; the Valhalla &#8220;Shimmer&#8221; is truly enigmatic, it is perplexing, curious and very very compelling. In a world of &#8216;me too&#8217; plugins and endless nostalgia driven plugins you have created something seemingly simply but inadvertently versatile&#8230; Oh and for us &#8220;Eno Heads&#8221; out there is does the 1983 &#8220;Apollo&#8221; thing very well..  <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Timur</title>
		<link>http://valhalladsp.wordpress.com/2010/08/30/introducing-valhallashimmer/#comment-486</link>
		<dc:creator><![CDATA[Timur]]></dc:creator>
		<pubDate>Fri, 08 Oct 2010 17:55:42 +0000</pubDate>
		<guid isPermaLink="false">http://valhalladsp.wordpress.com/?p=471#comment-486</guid>
		<description><![CDATA[Once I find time I will check Shimmer with vocals. It&#039;s not like I know every software verb out there (especially not the expensive ones), but among the ones I tried the one that best allows spacey and somewhat full sounding verbs on vocals while keeping the words intelligible is Uhbik-A (eventhough some find it too metallic sounding).

Strangely the the other inexpensive reverb that manages to combine those two qualities is the &quot;Vocal&quot; program on the old Behringer Virtualizer Pro.

So I am quite curious how Shimmer finds the balance between lush and mushy.]]></description>
		<content:encoded><![CDATA[<p>Once I find time I will check Shimmer with vocals. It&#8217;s not like I know every software verb out there (especially not the expensive ones), but among the ones I tried the one that best allows spacey and somewhat full sounding verbs on vocals while keeping the words intelligible is Uhbik-A (eventhough some find it too metallic sounding).</p>
<p>Strangely the the other inexpensive reverb that manages to combine those two qualities is the &#8220;Vocal&#8221; program on the old Behringer Virtualizer Pro.</p>
<p>So I am quite curious how Shimmer finds the balance between lush and mushy.</p>
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		<title>By: seancostello</title>
		<link>http://valhalladsp.wordpress.com/2010/08/30/introducing-valhallashimmer/#comment-485</link>
		<dc:creator><![CDATA[seancostello]]></dc:creator>
		<pubDate>Fri, 08 Oct 2010 15:25:38 +0000</pubDate>
		<guid isPermaLink="false">http://valhalladsp.wordpress.com/?p=471#comment-485</guid>
		<description><![CDATA[Shimmer has a few similarities to SpaceMaster, but differs in degree. The basic SpaceMaster algorithm sits somewhere between smallRoom and mediumRoom in complexity, so mediumRoom would have more echo density for a given setting of Size. The mono and bigStereo algorithms are far more complex than SpaceMaster. The modulation is different as well, with SpaceMaster using a multi-phase LFO, while Shimmer has independent LFOs for each building block. Different filtering, different partitioning of the building blocks, different controls, etc. 

I always liked SpaceMaster, but it wasn&#039;t much of an influence on the design of Shimmer. Both algorithms have their roots in the early works of both Schroeder and Griesinger. SpaceMaster was clearly designed to run on older computers, so it has a fairly simple design (or, to be precise, a &quot;lower order&quot;). This also helps avoid the artifacts that can happen when you take this architecture and extend it to higher orders. Meanwhile, I&#039;ve embraced these artifacts in the design of Shimmer. I&#039;ve also optimized the heck out of the basic building blocks, which allows me to create the higher order networks without taxing the CPU.]]></description>
		<content:encoded><![CDATA[<p>Shimmer has a few similarities to SpaceMaster, but differs in degree. The basic SpaceMaster algorithm sits somewhere between smallRoom and mediumRoom in complexity, so mediumRoom would have more echo density for a given setting of Size. The mono and bigStereo algorithms are far more complex than SpaceMaster. The modulation is different as well, with SpaceMaster using a multi-phase LFO, while Shimmer has independent LFOs for each building block. Different filtering, different partitioning of the building blocks, different controls, etc. </p>
<p>I always liked SpaceMaster, but it wasn&#8217;t much of an influence on the design of Shimmer. Both algorithms have their roots in the early works of both Schroeder and Griesinger. SpaceMaster was clearly designed to run on older computers, so it has a fairly simple design (or, to be precise, a &#8220;lower order&#8221;). This also helps avoid the artifacts that can happen when you take this architecture and extend it to higher orders. Meanwhile, I&#8217;ve embraced these artifacts in the design of Shimmer. I&#8217;ve also optimized the heck out of the basic building blocks, which allows me to create the higher order networks without taxing the CPU.</p>
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	<item>
		<title>By: Timur</title>
		<link>http://valhalladsp.wordpress.com/2010/08/30/introducing-valhallashimmer/#comment-484</link>
		<dc:creator><![CDATA[Timur]]></dc:creator>
		<pubDate>Fri, 08 Oct 2010 14:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://valhalladsp.wordpress.com/?p=471#comment-484</guid>
		<description><![CDATA[Hey there!

Nice thing which is absolutely worth trying out. One thing that strikes me odd when just listening to the examples is that the sound (including the &quot;shimmering&quot;) reminds me of what comes out of NI Reaktor&#039;s Space Master when playing with large room and long decay settings.

Frankly I&#039;ve got no idea how Space Master works and given all the thought and studying you put into this I really wonder if there should be such a similiarity at all?!

It&#039;s been some time since I played with Space Master though, so maybe I should do a full listening comparison.]]></description>
		<content:encoded><![CDATA[<p>Hey there!</p>
<p>Nice thing which is absolutely worth trying out. One thing that strikes me odd when just listening to the examples is that the sound (including the &#8220;shimmering&#8221;) reminds me of what comes out of NI Reaktor&#8217;s Space Master when playing with large room and long decay settings.</p>
<p>Frankly I&#8217;ve got no idea how Space Master works and given all the thought and studying you put into this I really wonder if there should be such a similiarity at all?!</p>
<p>It&#8217;s been some time since I played with Space Master though, so maybe I should do a full listening comparison.</p>
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	<item>
		<title>By: seancostello</title>
		<link>http://valhalladsp.wordpress.com/2010/08/30/introducing-valhallashimmer/#comment-464</link>
		<dc:creator><![CDATA[seancostello]]></dc:creator>
		<pubDate>Thu, 23 Sep 2010 16:48:04 +0000</pubDate>
		<guid isPermaLink="false">http://valhalladsp.wordpress.com/?p=471#comment-464</guid>
		<description><![CDATA[Exactly - 4 inserts on the same track.]]></description>
		<content:encoded><![CDATA[<p>Exactly &#8211; 4 inserts on the same track.</p>
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	<item>
		<title>By: Pierre</title>
		<link>http://valhalladsp.wordpress.com/2010/08/30/introducing-valhallashimmer/#comment-463</link>
		<dc:creator><![CDATA[Pierre]]></dc:creator>
		<pubDate>Thu, 23 Sep 2010 13:08:16 +0000</pubDate>
		<guid isPermaLink="false">http://valhalladsp.wordpress.com/?p=471#comment-463</guid>
		<description><![CDATA[Hi, I&#039;m not very technical. When you say 4 instances in series, you mean 4 inserts on the same track or mix?
I eagerly await the release of your plugin!
Thx, Pierre]]></description>
		<content:encoded><![CDATA[<p>Hi, I&#8217;m not very technical. When you say 4 instances in series, you mean 4 inserts on the same track or mix?<br />
I eagerly await the release of your plugin!<br />
Thx, Pierre</p>
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	<item>
		<title>By: Introducing Valhallashimmer. High-end Reverberator With Pitch Shifting. &#124; DontCrac[k] News</title>
		<link>http://valhalladsp.wordpress.com/2010/08/30/introducing-valhallashimmer/#comment-422</link>
		<dc:creator><![CDATA[Introducing Valhallashimmer. High-end Reverberator With Pitch Shifting. &#124; DontCrac[k] News]]></dc:creator>
		<pubDate>Mon, 06 Sep 2010 18:16:47 +0000</pubDate>
		<guid isPermaLink="false">http://valhalladsp.wordpress.com/?p=471#comment-422</guid>
		<description><![CDATA[[...] http://valhalladsp.wordpress.com/2010/08/3&#8230;alhallashimmer/   This entry was posted in Uncategorized. Bookmark the permalink.    &#8592; Hidenori Matsuoka Releases Guitar Kit For Ios Motu Masterworks Collection Now Shipping &#8594; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] <a href="http://valhalladsp.wordpress.com/2010/08/3&#8230;alhallashimmer/" rel="nofollow">http://valhalladsp.wordpress.com/2010/08/3&#8230;alhallashimmer/</a>   This entry was posted in Uncategorized. Bookmark the permalink.    &larr; Hidenori Matsuoka Releases Guitar Kit For Ios Motu Masterworks Collection Now Shipping &rarr; [...]</p>
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		<title>By: Steve Tavaglione</title>
		<link>http://valhalladsp.wordpress.com/2010/08/30/introducing-valhallashimmer/#comment-414</link>
		<dc:creator><![CDATA[Steve Tavaglione]]></dc:creator>
		<pubDate>Sun, 05 Sep 2010 03:03:33 +0000</pubDate>
		<guid isPermaLink="false">http://valhalladsp.wordpress.com/?p=471#comment-414</guid>
		<description><![CDATA[sean,The Vahalla Shimmer Plugin made my heart skip. I must use this with Thomas Newman , the film composer i have worked with for the last 15 movies.
As soon as i can purchase this, let me know. Great Work!]]></description>
		<content:encoded><![CDATA[<p>sean,The Vahalla Shimmer Plugin made my heart skip. I must use this with Thomas Newman , the film composer i have worked with for the last 15 movies.<br />
As soon as i can purchase this, let me know. Great Work!</p>
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